Carthinal’s Practical exam, Part 2.

This is the second part of a chapter I removed from The Wolf Pack. It wasn’t adding anything to the story, nor to our view of Carthinal, either.

This hasn’t been edited, nor critiqued, so please forgive any blatant errors.

Carthinal was excited to be taking the exams that would end his apprenticeship. There were written ones, but it was essential that a mage should prove he could use magic safely so a practical exam was also deemed essential.

On the journey to Hambara, where the tests are to take place, the caravan with which he is travelling is caught in a flash flood on the Brundella, and Mabryl, Carthinal’s teacher, sadly dies. Before he dies, however, he makes Carthinal promise to continue on to do the tests.

He passes the written exams with flying colours, and now is taking the practical. He has dispatched several enemies and solved problems, but he has now come up against a blank wall.

Now read on…

He searched again for any secret doors, but this time he drew a blank.
‘Seems like I should have gone right. So much for the God of Chance!’ he murmured as he retraced his steps.

This time he took the right hand fork. He estimated that his caution on the curving corridor and the wrong turn had taken up another hour, leaving four more hours to find the way out.

He noticed the corridor ahead had a number of alcoves in it.
‘What a good place for an ambush.’

Almost as a reflex, he stubbed out the light. That would have let anyone know exactly where he was. He paused. Yes, sure enough, there were heat sources in some of those alcoves. He moved backwards, confident that whatever or whoever was in the alcoves would have seen his torch and be expecting him. 

He leaned against the wall while he thought. There may be enemies in those other alcoves too. In which case, they’ll wait until I’ve passed the first ones and then surround me. That was what I would do in their place.

He considered using a protection spell to give himself some armour, but quickly rejected it, I it would use up his energy and probably to no avail if he were fighting in close quarters with enemies in front and behind.

I’ll need to draw them out somehow while I’m still on this side of them, so I can put them to sleep. At least some of them will be out of commission while I deal with the rest.

He quickly made a plan, and then ran it through his mind again to look for any flaws. There were flaws, of course, not least that he did not know what kind of creature he was dealing with. He assumed the mages would not put in anything a final grade apprentice should not be able to deal with, so he executed his plan.

He felt around for any pebbles or stones, and picked up a few and crept forward silently, as only elves and their kin can do. When he was within spell range, he stepped out and began to shuffle on the spot. 

Sure enough, he saw the creatures in the first two alcoves prepare to fight. 

He noted with relief that they did not seem to be too large, maybe goblins.

Smiling slightly, he took out a small pebble and tossed it in front of the first alcoves. He then tossed a second between the alcoves. Using a simple cantrip he had learned in his early days with Mabryl, he said, “Shit!” and caused the sound to appear to come from the position of the second pebble.

Immediately, four goblins emerged from four alcoves, waving short swords at the empty space between them. 

Goblins are not noted for their intelligence, and after whacking each other a few of times, they stood around in confusion. 

This gave Carthinal the chance to fire a sleep spell.

Within a few seconds, three of the four were snoring on the floor. 

Carthinal took out the fourth with his dagger, thrown with deadly accuracy, and then he re-lit the torch before going over to retrieve his weapon and dispatch the remaining three.

He felt tired and thirsty and decided he had time for a rest for a few minutes. He took a drink out of the pack all the apprentices had been given and sank onto the floor and drank deeply, but he did not empty the flask. While he rested, he cleaned his dagger and re-sheathed it in his arm sheath. 

Having decided to remain there for another half-hour before continuing, he re-lit a torch while he rested and put it in a sconce on the wall. It gave a welcome light. He considered his progress so far and felt that he had done well.

He had passed three enemies and only used two simple spells. That meant he had enough energy left for several more, depending on their difficulty and the amount of mana they drew. He did not think there could possibly be more than one more enemy, or it would have been well nigh impossible for many who would rely completely on spells.

He smiled to himself, remembering his early life in the gangs of Bluehaven. It had given him some skills mages do not generally have.

However, there would almost certainly be tests of ingenuity and intelligence.

When he estimated the half hour rest he had allowed himself was up, he stood, stretched to get rid of the stiffness, once more shouldered his pack and set off down the corridor, having retrieved the torch from the sconce. He decided he would like some light for a while, reasoning there would be no enemies in this part of the tunnel as he had recently passed some, so he carried the torch still lit.

A corridor branched off to the left. Should he take it or go straight on? He pondered for a minute, and then decided to continue along the corridor he was travelling down. If it came to a dead end, he could always backtrack to here. 

The corridor continued to have alcoves along it for some distance, but then they stopped. The corridor widened and became a large circular room with four doorways leading from it. The four doors were closed, but in the centre of the room was a circular device made of metal. On the top was a second circle of metal, slightly smaller, with an arrow engraved on one side.

Carthinal looked carefully at the device and it became apparent that the piece of metal on the top rotated over the lower one. There were four lines engraved on the lower circle across the diameter and at right angles to each other. Carthinal did not touch it yet. He needed to know more before doing anything. He looked around the room, and saw that there was writing all around, just above the height of the doors. 

At that moment, his rush torch went out.

If you would like to read about the formation of the group known as Wolf, and follow Carthinal’s adventures, click on the book image in the  side bar, or on the button below.

You can also find out about Carthinal’s early life by clicking on this button. The Making of a Mage.

Do you enjoy fantasy? Please leave any comments in the comments box. I love hearing from you all.

Carthinal’s Practical Exam

During the writing of The Wolf Pack, I decided to eliminate a chapter where Carthinal took the practical test to end his apprenticeship and enter the world of full mages. This is part of that chapter.

I’ll post more of it eventually. Probably next week.

Please don’t judge it too harshly. It was my first ever attempt at writing a novel!

PRACTICAL

This was it.

The final and most important part of the test was to begin a little later than the others, at the fourth hour.

There were still six of them as all had learned of their success in the previous afternoon’s test, Carthinal and Ebrassaria gaining distinctions. (The elf had looked rather piqued to find that a mere half-elf seemed to be matching her efforts in the written tests.)

This time, instead of going upstairs to the room where they had done their written tests, they were escorted down many flights of stairs to a room well below ground level.

Their guide left them in a circular room devoid of furniture, but which boasted seven doors in the walls, including the one through which they had entered.

Six mages entered from the other doors and introduced themselves to the candidates. There was to be one mage to watch each candidate.

Carthinal’s examiner was an elven mage who introduced herself as Yssalithissandra. (Yssa for short she told him in a whisper, giving him a wink.) One of the examining mages gave them their instructions.

“You will each enter a different door, and have six hours to find the door to return to this room. There will be a number of problems and dangers for you to overcome. When you return, you’ll be assessed on the efficacy of your use of magic and how well you conserved your strength. We will also assess the way you solved any problems you will meet on the way.” He paused to wipe his glasses. You are allowed to take one scroll and one weapon with you, but no magical items.” He looked around the six candidates. “There is a real danger of death in the test before you. If any of you wish to pull out, now is the time.”

Carthinal looked around. No one moved, although Olipeca looked rather pale, and Grimmaldo looked decidedly green. No. No one was going to pull out.

They selected their weapon and scroll.

Carthinal chose to take his dagger, which he always had strapped to his wrist, and a True Seeing scroll, having decided it was quite possible that much of what was behind the door would be illusion. Even with that knowledge he knew that illusions could be deadly too.

They all moved forward as one.

As they reached the doors, Grimmaldo whispered, “Good Luck” to Carthinal. He did not have his usual cheery grin, and he looked decidedly nervous.

Carthinal wondered if he looked as scared and if they would all return through those doors.

The door closed and he was alone in the pitch darkness. He could see nothing at all with normal vision, so he looked around for any heat sources that may denote a living being. Towards the end of the corridor, he could see a vaguely humanoid-shaped red glow.

“Is this enemy number one? I’d better creep closer and see.”

As he came nearer, he could make out a distinctly hobgoblin smell.

“OK, I can deal with this without my spells.”

He released his dagger from the harness holding it on his forearm, and in the same movement threw it unerringly towards the creature’s throat. He was rewarded with a gurgle and saw the reddish shape slump to the floor, the redness fading as the body cooled in death. Carthinal quickly retrieved his dagger while he could still see it.

Now there was only blackness. No sign of any further enemies, but a few paces away from where the body of the hobgoblin lay, the corridor finished in a blank wall.

“What now?” he muttered aloud. “There must be a secret door somewhere. I’ve got six hours to complete this test, so there’s no rush. At least not yet.” He leaned against the wall to think, and as he moved his feet, he heard a scrunching beneath them and realised there were rushes on the ground.

“Torches! Yes!” Cardinal knelt and gathered a bunch of rushes. They were dry, so he set about making a torch. He knew if he set light to them as they were, they would burn far too quickly, so he plaited the ends where he would grip them, and left the tops free. He made a number of these rush torches, taking the time to do so, since he had no idea if he would find any more farther into the labyrinth, or so he surmised it to be.

After he had what he considered a sufficient number, he lit the first torch using the cantrip he had used to light the fires on his journey with Asphodel and Basalt.

It took a few seconds to light, and he thought it was not going to work, but there was a sudden splutter and the makeshift rush torch burst into flame.

The end of the corridor proved not to have any signs of secret doors. He searched twice to be sure, then slowly made his way back up the corridor towards the door through which he had entered. There was no sign of a door on the right hand side, nor, to his surprise, was there any sign of the door through which he had entered.

“Well that ensures we don’t go back,” he muttered as he searched the other wall of the corridor. “Ah! I knew there must be something somewhere!” He could see the very finest line in the stonework.

It was hardly visible, but his elven heritage had given him excellent vision. He wondered for a moment how non-elves would set about finding this door, but that was not his problem, so he put it aside. Mabryl had taught him to focus on the problem at hand and not worry about things he could do nothing about.

“That way lies death,” Mabryl’s voice whispered in his mind.

He also remembered similar instructions from his life in the gangs, before Mabryl had saved him.

It took only a couple of seconds for him to discover the mechanism that opened the door and then a portion of the wall swung inwards with a grinding sound.

“Kassilla’s tits!” he swore. “If anything’s in there, it would have heard that a mile away.” Ensuring there were no rushes to set on fire on the floor of this new corridor, Carthinal stubbed his torch out. He stood in the dark, searching the corridor for signs of life.

No red glowing figures were visible, nor did he hear any sounds. Wait! Was that a shuffling? No … Yes! There was something out there. He could see no heat sources.

Then he realised with a sinking feeling. One of his biggest dreads! Undead!

Well, they knew he was here, and he must be able to see them if he were to fight them, so he re-lit his torch. Sure enough, shuffling slowly along the corridor was a zombie. Carthinal’s mind worked quickly. He needed something more than his dagger here as it was unlikely that a single throw would stop the zombie. Zombies fought with their bare hands, hitting and clawing at their victims, but could do a tremendous amount of damage, especially to an unarmoured mage. He therefore could not risk getting into close combat with it.

A spell then, that was the answer.

Trying any mind influencing spell was no use as undead were generally immune to such spells, not having a mind to affect, so it was no use trying to put it to sleep. He decided to use small bolts of energy.

He quickly took the mana into himself and wove the pattern to absorb energy from the surroundings and transfer it into darts of pure energy.

Two silvery darts shot from his fingertips to bury themselves unerringly in the zombie’s chest.

It staggered and fell to the ground, twitched a few times and then was still.

“I hope there are no more of them! I hate undead, they give me the creeps.”

Carthinal was unsure why he was talking aloud. “Maybe for reassurance. After all, I could actually die in here.”

He quickly quashed the unpleasant thought, but like everything one tries not to think about, the idea kept returning. To try to stop it, he began to talk to himself again.

“I think I’ve been in here now for about an hour and a half. Time to find the door, time to make the rush lights, and two enemies to dispatch. Still plenty of time, but then, I don’t know, do I? I’ve no idea how far I have to go, or what I must face. I’d better move on.”

The corridor curved to the left, meaning Carthinal could not see very far in front of him. It was worse than a sudden corner, as there he could have stopped and looked carefully round, so he walked slowly and quietly along, his back to the wall, and paused every few yards to listen.

His progress was snail-like, but he was as sure as he could be that he was not running into danger unprepared.

The long curving corridor eventually ended with no further traps or enemies to be overcome, and then forked into two ahead of him.

“Now which way?”

He decided to toss a coin as no other ideas came to him. Heads, left, tails right. It came down heads, so he took the lefthand branch.

There was no sign of an enemy, but he moved with care.

The corridor ended in a blank wall.

And here’s a review.

D. W. Peach

4.0 out of 5 stars Plot-driven high fantasy quest

Reviewed in the United States on 12 March 2024

Verified Purchase

The first book in the Wolves of Vimar series opens with the burial of a king and his magical sword, and the sacrifice of twelve warriors whose spirits will protect his body from harm until the eight “wolves” come. This prophecy results, many years later, in a quest, as eight characters are sent by a duke to bring back the sword.

The book is divided into thirds. Part I takes its time introducing the characters who represent a variety of races including humans, elves, dwarves, and their half-elf leader, Carthinal. The group includes the duke’s entitled daughter Randa, a married horselord couple, and a young thief with a thick accent. The backstory for most of the characters comes through multiple points of view with some omnipresent narration.

Part II of the story begins the journey. The author’s attention to world-building is evident as the “wolf pack” wends their way across the land. Part III covers the journey home. The pace is moderate throughout with tangents for fun, humor, and a bit of romance. Much of the book’s journeying reminded me of a Dungeons and Dragons quest, with a variety of creatures offering challenges along the way including Yetis, dragons, bandits, hobgoblins, and other fantasy monsters.

The characters are distinct but for me, the book was more of a plot-driven read than an emotionally-deep character-driven one. Most of the characters don’t have significant arcs apart from Randa, the entitled duke’s daughter, and for that reason, I found her the most interesting. Though the first book in the series, it also stands alone well. Recommended to YA readers of high-fantasy quests who enjoy a leisurely pace, plot-driven stories, and encounters with otherworldly creatures and monsters.

If you would like to read The Wolf Pack, you can get it by clicking here, or on the book cover in the sidebar.

This link will take you to a page where you can buy the book from your favourite online store.

It is available in ebook, paper back, hardback and audio.

Did you enjoy this excerpt? Please leave your comment in the comments box.

This was supposed to be scheduled for Tuesday, but WP didn’t give me the usual option, but posted it right away! I cant find a way to unpublish it, either. So this is my Tuesday’s post early!

Exploring the World of Vimar in The Wolves of Vimar Series

Last week I sent the manuscript of Book 4 of The Wolves of Vimar series. It’s called Immortal’s Death.

I thought you might like to know a bit more about the world of Vimar, so here’s a post about it.

Map created using Inkarnate

Vimar circles its sun in almost exactly 360 days. This leads the people to have divided their year into 12 months of 30 days. Since it is not exactly 360 days, but in fact 360 days and 4 hours, this means that every 6 years an extra day is added to the year. This is added at the end of the year and is called the Day of the Gods. It is a holiday for everyone and as it comes just before Grillon’s Day, also a holiday, when the New Year is celebrated. Everyone looks forward to this time. 

Because all the important astronomical timings are 6 or multiples of 6, the people of Vimar have come to believe that six is a holy number. Thus when they came to devise the timings of the day, they decided to divide it into 24 hours, much as we do on Earth, However, they begin to count their day from the time of sunrise on the 2 equinoxes, unlike Earth, where timing is taken from the mid-point of darkness at this time, more or less. 

Once every place began their day at dawn, regardless of time of year or place on the planet, but as trade increased this became somewhat confusing, and so the standardised time began. Thus what on Earth would be 6am, on Vimar it is 0 hour, and Earth’s 12pm is Vimar’s 6th hour.

Vimar has 2 moons, Lyndor and Ullin. Lyndor is slightly nearer to Vimar than Ullin and appears to be a gold colour. Ullin appears more silvery. It is considered propitious when the moons are both full together, and if both moons are dark, that is considered to be the least lucky time for any ventures. The best times for starting any venture is when both moons are waxing, and conversely, if they are both waning, that is a bad time, although endings can be good at this time.

The world has 2 large continents, The one featured in the Wolf Pack is the continent of Khalram. Grosmer is the largest country on this landmass and has a climate ranging from Mediterranean in the south to cool temperate in the north. To the west, beyond the Western Mountains is a vast plain on which live the nomadic people known as the Horselords for their mastery of the beautiful horses they rear. It is said that a huge ocean lies beyond this plain, but no one knows for sure. 

Beyond the Mountains of Doom, a volcanic range in the east, are the lands of Pelimar, a loose coalition of city states, Erian, ruled by an elected Master and the elven land of Rindisillaron. 

The north of Grosmer is bounded by a huge range of mountains known as the ‘Roof of the World.’ What lies beyond that is unknown. No one who ventured over the mountains has ever returned.

There is a large, mysterious continent to the far east that occasionally comes to the attention of the people of Khalram because of the Raiders who come for plunder and slaves.

Millennia ago, three huge volcanoes stood at around the mid-point of the continent. Over a hundred years, all three exploded violently, plunging the land into a terrible darkness that lasted many years. Eventually, the eastern ocean broke through and created the Three Seas that now sit to the south of Grosmer and Erian.

To the south of the Three Seas is the Great Desert. That, together with the three seas, acts as a barrier. Little is known of the lands beyond.

It was from here that Fero came to live in Grosmer.

Building a believable world can be a daunting task. I did research into geography and geology in order to make it believable. The deserts, for example, are in the same places as they are on Earth.

North of the three seas, the climate is Mediterranean, and as one progresses northwards, it becomes more like the UK, especially around Frind, just south of the Roof of the World.

I’m back after my month long break.

Hi, Everybody.

I’m back from my July break, now and am once more starting my weekly blog.

Here’s a poem for today from my poetry book July to December, One Poem a Day. It’s today’s poem in the book.

Image by DiDeeChen from Pixabay

Decisions.

I went out for a coffee
To my local coffee house
The girl who was serving me
Smiled and brushed her blouse.
“What would you like?” she said quite clear
And then listed all the options near.

“Americano, or flat white
Espresso, Latte, that’s quite nice.
You can have mocha, if you must
Or cappuccino with chocolate dust.
We serve iced coffee when it’s hot
And Irish coffee when it’s not.”

There was far too much choice.
What were these things she offered me?
I was confused. I lost my voice.
Once upon a time, you see,
This was all you’d hear her say
“Black or white for you today?”

So what have I been up to during this time?

Well, the first thing I’d like to tell you is that I’ve just sent the manuscript of Book 4 of The Wolves of Vimar series to Next Chapter, my publisher. It’s called Immortal’s Death. I hope the title is intriguing. What do you think of it?

Now begins the waiting game to see if they accept it!

Image by u_wuwiwxkylg from Pixabay

I finished the first draft what seems like ages ago. Yes! It was ages ago. Then began the editing and re-writes.

I ran it through Grammarly to help with the grammar and spelling, then it went onto Scribophile for the critique process. That took ages because there is a limit to the number of words you can submit. Usually a chapter is OK to fit into their limitations, but occasionally one has to be divided into 2 parts.

This story is more complicated than the other books. The group of friends, called Wolf, split up and do different things, thus causing the POV to change. I labelled each chapter with the POV character’s name to make this clear.

Image by Jim Cooper from Pixabay

Muldee, a little dragonet with telepathic powers, insisted he had a larger role in this book. His ability to read minds is important on several occasions, and so I gave him his way.

Basalt, a dwarf, still hates water and horses, and incidents in the book re-enforce this.

Randa’s horse, Storm, a feisty black stallion, has a bigger role than previously, too.

King Perdillon II and Duke Rollo have important parts. The king especially. He is finding it difficult to make decisions as he has to decide between his duty to his country and his family.

And War comes to Grosmer.

I’ll keep you updated as to what is happening with the book, but it will be a while before I hear anything more.

What have you been up to during July? If you have any comments, please add them to the comments box. I love hearing from you.